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» Visualization in Teleimmersive Environments
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RAS
2008
156views more  RAS 2008»
13 years 7 months ago
Curious George: An attentive semantic robot
State-of-the-art methods have recently achieved impressive performance for recognising the objects present in large databases of pre-collected images. There has been much less foc...
David Meger, Per-Erik Forssén, Kevin Lai, S...
MICCAI
2003
Springer
14 years 8 months ago
Real-Time Synthesis of Bleeding for Virtual Hysteroscopy
In this paper we present a method for simulating bleeding in a virtual reality hysteroscopic simulator for surgical training. The simulated bleeding is required to be visually app...
János Zátonyi, Rupert Paget, G&aacut...
ROBOCUP
2009
Springer
128views Robotics» more  ROBOCUP 2009»
14 years 2 months ago
Sensor and Information Fusion Applied to a Robotic Soccer Team
This paper is focused on the sensor and information fusion techniques used by a robotic soccer team. Due to the fact that the sensor information is affected by noise, and taking in...
João Silva, Nuno Lau, João Rodrigues...
VRST
2006
ACM
14 years 1 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche