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» Visualization in Teleimmersive Environments
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SI3D
1995
ACM
13 years 11 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
AROBOTS
2007
128views more  AROBOTS 2007»
13 years 7 months ago
Visual homing in environments with anisotropic landmark distribution
Gradient descent in image distances can lead a navigating agent to the goal location, but in environments with an anisotropic distribution of landmarks, gradient home vectors devia...
Ralf Möller, Andrew Vardy, Sven Kreft, Sebast...
CONCURRENCY
2006
111views more  CONCURRENCY 2006»
13 years 7 months ago
ScyFlow: an environment for the visual specification and execution of scientific workflows
With the advent of grid technologies, scientists and engineers are building more and more complex applications to utilize distributed grid resources. The core grid services provid...
Karen M. McCann, Maurice Yarrow, Adrian De Vivo, P...
COSIT
2009
Springer
133views GIS» more  COSIT 2009»
14 years 2 months ago
SeaTouch: A Haptic and Auditory Maritime Environment for Non Visual Cognitive Mapping of Blind Sailors
Abstract. Navigating consists of coordinating egocentric and allocentric spatial frames of reference. Virtual environments have afforded researchers in the spatial community with ...
Mathieu Simonnet, Dan Jacobson, Stephane Vieillede...
ISVC
2007
Springer
14 years 1 months ago
Blur in Human Vision and Increased Visual Realism in Virtual Environments
Abstract. A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur an observer ...
Michael S. Bittermann, I. Sevil Sariyildiz, Ö...