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RT
2004
Springer
14 years 27 days ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
EUROPAR
2003
Springer
14 years 23 days ago
KOJAK - A Tool Set for Automatic Performance Analysis of Parallel Programs
Abstract. Today’s parallel computers with SMP nodes provide both multithreading and message passing as their modes of parallel execution. As a consequence, performance analysis a...
Bernd Mohr, Felix Wolf
VL
2002
IEEE
124views Visual Languages» more  VL 2002»
14 years 13 days ago
Supporting the Construction of Real World Interfaces
In recent years, real world objects have been used to reflect information previously shown on the computer screen. While most earlier efforts have required significant developer...
D. Scott McCrickard, David Wrighton, Dillon Busser...
DFG
2001
Springer
14 years 1 days ago
Interactive medical 3D-simulations by means of stereoscopy and standard hardware
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...
RT
2001
Springer
13 years 12 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...