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IJAMC
2010
102views more  IJAMC 2010»
13 years 6 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause
CHI
2000
ACM
13 years 12 months ago
Enriching buyers' experiences: the SmartClient approach
In electronic commerce, a satisfying buyer experience is a key competitive element. We show new techniques for better adapting interaction with an electronic catalog system to act...
Pearl Pu, Boi Faltings
ISDA
2010
IEEE
13 years 5 months ago
Detecting anomalies in spatiotemporal data using genetic algorithms with fuzzy community membership
A genetic algorithm is combined with two variants of the modularity (Q) network analysis metric to examine a substantial amount fisheries catch data. The data set produces one of t...
Garnett Carl Wilson, Simon Harding, Orland Hoeber,...
HT
1991
ACM
13 years 11 months ago
Hyperspeech: Navigating in Speech-Only Hypermedia
Most hypermedia systems emphasize the integration of graphics, images, video, and audio into a traditional hypertext framework. The hyperspeech system described in this paper, a s...
Barry Arons
ISVC
2005
Springer
14 years 1 months ago
Real-Time Video Annotations for Augmented Reality
Augmented reality (AR) provides an intuitive user interface to present information in the context of the real world. A common application is to overlay screen-aligned annotations f...
Edward Rosten, Gerhard Reitmayr, Tom Drummond