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ICDCSW
2008
IEEE
14 years 1 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
MOBIQUITOUS
2008
IEEE
14 years 1 months ago
Data aggregation in VANETs: the VESPA approach
VESPA (Vehicular Event Sharing with a mobile P2P Architecture) 1 is a system for enabling vehicles to share information in vehicular ad-hoc networks (VANETs). The originality of V...
Bruno Defude, Thierry Delot, Sergio Ilarri, Jos&ea...
FGCN
2007
IEEE
125views Communications» more  FGCN 2007»
13 years 7 months ago
Evaluation of a Simple Load Balancing Improvement for Reliable Server Pooling with Heterogeneous Server Pools
The IETF is currently standardizing a light-weight protocol framework for server redundancy and session failover: Reliable Server Pooling (RSerPool). It is the novel combination o...
Xing Zhou, Thomas Dreibholz, Erwin P. Rathgeb
TROB
2002
244views more  TROB 2002»
13 years 7 months ago
Distributed surveillance and reconnaissance using multiple autonomous ATVs: CyberScout
The objective of the CyberScout project is to develop an autonomous surveillance and reconnaissance system using a network of all-terrain vehicles. In this paper, we focus on two f...
Mahesh Saptharishi, C. Spence Oliver, Christopher ...
INTERNET
2010
132views more  INTERNET 2010»
13 years 4 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen