Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
VESPA (Vehicular Event Sharing with a mobile P2P Architecture) 1 is a system for enabling vehicles to share information in vehicular ad-hoc networks (VANETs). The originality of V...
Bruno Defude, Thierry Delot, Sergio Ilarri, Jos&ea...
The IETF is currently standardizing a light-weight protocol framework for server redundancy and session failover: Reliable Server Pooling (RSerPool). It is the novel combination o...
The objective of the CyberScout project is to develop an autonomous surveillance and reconnaissance system using a network of all-terrain vehicles. In this paper, we focus on two f...
Mahesh Saptharishi, C. Spence Oliver, Christopher ...
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...