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AIIDE
2008
13 years 9 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
APSEC
2004
IEEE
13 years 10 months ago
A Dual-Mode Exerciser for a Collaborative Computing Environment
Computer-supported cooperative work (CSCW) supports groups with communication and coordination during the execution of their activities. It allows physically dispersed teams to en...
Chien-Min Wang, Shyh-Fong Hong, Shun-Te Wang, Hsi-...
SIGMOD
2005
ACM
123views Database» more  SIGMOD 2005»
14 years 6 months ago
Middleware based Data Replication providing Snapshot Isolation
Many cluster based replication solutions have been proposed providing scalability and fault-tolerance. Many of these solutions perform replica control in a middleware on top of th...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
ISPASS
2009
IEEE
14 years 1 months ago
Analyzing CUDA workloads using a detailed GPU simulator
Modern Graphic Processing Units (GPUs) provide sufficiently flexible programming models that understanding their performance can provide insight in designing tomorrow’s manyco...
Ali Bakhoda, George L. Yuan, Wilson W. L. Fung, He...
VRCAI
2004
ACM
14 years 4 days ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim