In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
Performance simulation tools must be validated during the design process as functional models and early hardware are developed, so that designers can be sure of the performance of...
Irregular and iterative I/O-intensive jobs need a different approach from parallel job schedulers. The focus in this case is not only the processing requirements anymore: memory, ...
Abstract. In supervised learning, discretization of the continuous explanatory attributes enhances the accuracy of decision tree induction algorithms and naive Bayes classifier. M...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...