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VC
2011
161views more  VC 2011»
13 years 4 months ago
A GPU framework for parallel segmentation of volumetric images using discrete deformable models
Despite the ability of current GPU processors to treat heavy parallel computation tasks, its use for solving medical image segmentation problems is still not fully exploited and re...
Jérôme Schmid, José Antonio Ig...
SI3D
2003
ACM
14 years 3 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
HCI
2007
13 years 11 months ago
Easy Model-Driven Development of Multimedia User Interfaces with GuiBuilder
GUI builder tools are widely used in practice to develop the user interface of software systems. Typically they are visual programming tools that support direct-manipulative assemb...
Stefan Sauer, Gregor Engels
ISVLSI
2006
IEEE
89views VLSI» more  ISVLSI 2006»
14 years 3 months ago
System Exploration of SystemC Designs
Due to increasing design complexity new methodologies for system modeling have been established in VLSI CAD. The SystemC methodology gains a significant reduction of design cycle...
Christian Genz, Rolf Drechsler
CORR
2010
Springer
188views Education» more  CORR 2010»
13 years 10 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...