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JSS
1998
139views more  JSS 1998»
13 years 8 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
ICDCSW
2008
IEEE
14 years 3 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
EMSOFT
2011
Springer
12 years 8 months ago
Model-checking behavioral programs
System specifications are often structured as collections of scenarios and use-cases that describe desired and forbidden sequences of events. A recently proposed behavioral progr...
David Harel, Robby Lampert, Assaf Marron, Gera Wei...
PROCEDIA
2010
80views more  PROCEDIA 2010»
13 years 7 months ago
Visualising spins and clusters in regular and small-world Ising models with GPUs
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
Arno Leist, Daniel P. Playne, Kenneth A. Hawick
SI3D
1992
ACM
14 years 21 days ago
Volume Seedlings
Recent advances in software and hardware technology have made direct ray-traced volume rendering of 3-d scalar data a feasible and effective method for imaging of the data's ...
Michael F. Cohen, James S. Painter, Mihir Mehta, K...