High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
This paper presents a global approach for constructing high dynamic range mosaic from multiple images with large exposure differences. By relating image intensities to scene radian...
In the last two decades the problem of accurately capturing the geometry of an object was extensively studied, while the acquisition of high-quality textures only in recent years ...
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...