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FDG
2009
ACM
14 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
ICMCS
2007
IEEE
131views Multimedia» more  ICMCS 2007»
14 years 4 months ago
Semantic Retrieval with Enhanced Matchmaking and Multi-Modality Ontology
This paper presents a method for automatically annotating and retrieving animal images. Our model is a multi-modality ontology extended from our previous works in the sense that b...
Huan Wang, Liang-Tien Chia, Song Liu
GI
2007
Springer
14 years 4 months ago
Supporting Early Literacy with Augmented Books - Experiences with an Exploratory Study
: We here report on a study exploring the use of augmented books for early literacy education. Children aged 6-7 interacted alone and in pairs with an AR-book. The study was iterat...
Eva Hornecker, Andreas Dünser
ESCIENCE
2006
IEEE
14 years 3 months ago
Workflow-Driven Ontologies: An Earth Sciences Case Study
A goal of the Geosciences Network (GEON) is to develop cyber-infrastructure that will allow earth scientists to discover access, integrate and disseminate knowledge in distributed...
Leonardo Salayandia, Paulo Pinheiro da Silva, Ann ...
IROS
2006
IEEE
165views Robotics» more  IROS 2006»
14 years 3 months ago
Grounded Situation Models for Robots: Where words and percepts meet
— Our long-term objective is to develop robots that engage in natural language-mediated cooperative tasks with humans. To support this goal, we are developing an amodal represent...
Nikolaos Mavridis, Deb Roy