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CGF
2008
188views more  CGF 2008»
13 years 7 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
136views more  CGF 2008»
13 years 7 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
CONCURRENCY
2008
124views more  CONCURRENCY 2008»
13 years 7 months ago
A service-oriented Grid environment for integration of distributed kidney models and resources
In this paper, we present a Grid computing platform that provides experimental scientists and analysts with access to computational simulations and knowledge databases hosted in s...
Xingchen Chu, Andrew Lonie, Peter Harris, S. Randa...
IJISTA
2008
132views more  IJISTA 2008»
13 years 7 months ago
Sub-pixel data fusion and edge-enhanced distance refinement for 2D/3D images
: An important field of reasearch in computer vision is the 3D analysis and reconstruction of objects and scenes. A rather new technologie in this context is the Photonic Mixer Dev...
Marvin Lindner, Martin Lambers, Andreas Kolb
IJHCI
2006
95views more  IJHCI 2006»
13 years 7 months ago
Problem Prioritization in Usability Evaluation: From Severity Assessments Toward Impact on Design
Severity assessments enable prioritization of problems encountered during usability evaluations and thereby provide a device for guiding the utilization of design resources. Howeve...
Morten Hertzum