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TIS
2010
131views Education» more  TIS 2010»
13 years 2 months ago
Cultivating Interaction Ubiquity at Work
: Since the invention of the electronic computer in the 1940s, technological development has resulted in dramatically increased processing power, storage capacity and communication...
Carsten Sørensen
GI
2004
Springer
14 years 26 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
TROB
2011
255views more  TROB 2011»
13 years 2 months ago
Active 3D Object Localization Using a Humanoid Robot
—We study the problem of actively searching for an object in a 3D environment under the constraint of a maximum search time, using a visually guided humanoid robot with twentysix...
Alexander Andreopoulos, Stephan Hasler, Heiko Wers...
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
13 years 12 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
JOCN
2010
123views more  JOCN 2010»
13 years 2 months ago
Human Brain Dynamics Accompanying Use of Egocentric and Allocentric Reference Frames during Navigation
Maintaining spatial orientation while travelling requires integrating spatial information encountered from an egocentric viewpoint with accumulated information represented within ...
Klaus Gramann, Julie Onton, Davide Riccobon, Herma...