Sciweavers

1907 search results - page 299 / 382
» Visualizing Action Semantics
Sort
View
FLAIRS
2008
13 years 10 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
CHINZ
2005
ACM
13 years 9 months ago
The territory is the map: designing navigational aids
It has been shown that people encounter difficulties in using representations and devices designed to assist navigating unfamiliar terrain. Literature review and self-reported vis...
Nicola J. Bidwell, Christopher Lueg, Jeff Axup
COST
2008
Springer
136views Multimedia» more  COST 2008»
13 years 9 months ago
Articulatory Synthesis of Speech and Singing: State of the Art and Suggestions for Future Research
Articulatory synthesis of speech and singing aims for modeling the production process of speech and singing as human-like or natural as possible. The state of the art is described ...
Bernd J. Kröger, Peter Birkholz
IJCAI
2007
13 years 9 months ago
Learning Policies for Embodied Virtual Agents through Demonstration
Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. T...
Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
INTERACT
2007
13 years 9 months ago
Recognising Erroneous and Exploratory Interactions
A better understanding of “human error” is needed to help overcome problems of people assuming they are to blame for their inability to use poorly designed technology. In order...
Jonathan Back, Ann Blandford, Paul Curzon