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WSCG
2004
163views more  WSCG 2004»
14 years 4 days ago
Simulating Desert Scenery
An algorithm for simulating wind-ripples and moving sand is extended by the detection of fixed objects. This permits us simulation and animation of sand interacting with objects l...
Bedrich Benes, Toney Roa
CGF
2005
147views more  CGF 2005»
13 years 10 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
ICANN
1997
Springer
14 years 2 months ago
Minimalistic Approach to 3D Obstacle Avoidance Behavior from Simulated Evolution
We present a minimalistic approach to establish obstacle avoidance and course stabilization behavior of a simulated flying autonomous agent in a 3D virtual world. The agent uses v...
Titus R. Neumann, Susanne A. Huber, Heinrich H. B&...
HCI
2007
14 years 7 days ago
A 3D Sketching Interacting Tool for Physical Simulation Based on Web
Sketching interface, as a user-friendly means for expression and communication, is not only an important medium for inputting 3D objects, but also a significant step of visualizing...
Ziyi Zheng, Lingyun Sun, Shouqian Sun
TITB
1998
135views more  TITB 1998»
13 years 10 months ago
ViVa: the virtual vascular project
The aim of the ViVa project is to develop tools for the modern hemodynamicist and cardiovascular surgeon to study and interpret the constantly increasing amount of information bei...
Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu...