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VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
13 years 12 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
AVSS
2008
IEEE
14 years 1 months ago
Multi-camera Control through Constraint Satisfaction for Persistent Surveillance
We introduce a distributed camera coalition formation scheme for perceptive scene coverage and persistent surveillance by smart camera sensor networks. The proposed model supports...
Faisal Z. Qureshi, Demetri Terzopoulos
CHI
2004
ACM
14 years 7 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
TCSV
2008
174views more  TCSV 2008»
13 years 7 months ago
A Survey of Vision-Based Trajectory Learning and Analysis for Surveillance
Abstract--This paper presents a survey of trajectory-based activity analysis for visual surveillance. It describes techniques that use trajectory data to define a general set of ac...
Brendan Tran Morris, Mohan M. Trivedi