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VRST
2009
ACM
15 years 9 months ago
Indexing and retrieval of human motion data by a hierarchical tree
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
Shuangyuan Wu, Zhaoqi Wang, Shihong Xia
MMM
2008
Springer
128views Multimedia» more  MMM 2008»
15 years 8 months ago
Semantic Quantization of 3D Human Motion Capture Data Through Spatial-Temporal Feature Extraction
3D motion capture is a form of multimedia data that is widely used in animation and medical fields (such as physical medicine and rehabilitation where body joint analysis is neede...
Yohan Jin, B. Prabhakaran
VR
1999
IEEE
15 years 6 months ago
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
VR
2009
IEEE
200views Virtual Reality» more  VR 2009»
15 years 9 months ago
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
This paper reports one experiment conducted to evaluate the influence of oscillating camera motions on the perception of traveled distances in virtual environments. In the experi...
Léo Terziman, Anatole Lécuyer, S&eac...
136
Voted
VC
2008
118views more  VC 2008»
15 years 2 months ago
Enriching a motion database by analogous combination of partial human motions
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee