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136
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GI
2004
Springer
15 years 9 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
133
Voted
LREC
2008
101views Education» more  LREC 2008»
15 years 5 months ago
The QALL-ME Benchmark: a Multilingual Resource of Annotated Spoken Requests for Question Answering
This paper presents the QALL-ME benchmark, a multilingual resource of annotated spoken requests in the tourism domain, freely available for research purposes. The languages curren...
Elena Cabrio, Milen Kouylekov, Bernardo Magnini, M...
146
Voted
ICIP
2005
IEEE
16 years 5 months ago
Super-resolution from highly undersampled images
Aliasing artifacts in images are visually very disturbing. Therefore, most imaging devices apply a low-pass filter before sampling. This removes all aliasing from the image, but i...
Luciano Sbaiz, Martin Vetterli, Patrick Vandewalle...
133
Voted
WWW
2007
ACM
16 years 4 months ago
Summarization of online image collections via implicit feedback
The availability of map interfaces and location-aware devices makes a growing amount of unstructured, geo-referenced information available on the Web. In particular, over twelve m...
Shane Ahern, Simon King, Mor Naaman, Rahul Nair
CHI
2009
ACM
16 years 4 months ago
DynaSpot: speed-dependent area cursor
We present DynaSpot, a new technique for acquiring targets based on the area cursor. DynaSpot couples the cursor's activation area with its speed, behaving like a point curso...
Olivier Chapuis, Jean-Baptiste Labrune, Emmanuel P...