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GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
LREC
2008
101views Education» more  LREC 2008»
13 years 9 months ago
The QALL-ME Benchmark: a Multilingual Resource of Annotated Spoken Requests for Question Answering
This paper presents the QALL-ME benchmark, a multilingual resource of annotated spoken requests in the tourism domain, freely available for research purposes. The languages curren...
Elena Cabrio, Milen Kouylekov, Bernardo Magnini, M...
ICIP
2005
IEEE
14 years 9 months ago
Super-resolution from highly undersampled images
Aliasing artifacts in images are visually very disturbing. Therefore, most imaging devices apply a low-pass filter before sampling. This removes all aliasing from the image, but i...
Luciano Sbaiz, Martin Vetterli, Patrick Vandewalle...
WWW
2007
ACM
14 years 8 months ago
Summarization of online image collections via implicit feedback
The availability of map interfaces and location-aware devices makes a growing amount of unstructured, geo-referenced information available on the Web. In particular, over twelve m...
Shane Ahern, Simon King, Mor Naaman, Rahul Nair
CHI
2009
ACM
14 years 8 months ago
DynaSpot: speed-dependent area cursor
We present DynaSpot, a new technique for acquiring targets based on the area cursor. DynaSpot couples the cursor's activation area with its speed, behaving like a point curso...
Olivier Chapuis, Jean-Baptiste Labrune, Emmanuel P...