: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...
Abstract Digital holography is a technology with a potential to provide realistic 3D images. However, generation of digital holograms is a computationally demanding task. Thus, the...
In this paper, we propose a simple and effective scheme for screen image scaling, targeting at real-time applications like remote desktop and screen sharing. To balance visual qua...
While noise is usually regarded as a problem of the image formation process, we observe that it is also frequently part of natural texture. In this paper, we present a concept for...