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GEOINFO
2004
13 years 11 months ago
Non-Uniform Mesh Simplification Using Adaptative Merge Procedures
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Flávio Mello, Edilberto Strauss, Antonio A....
CGF
2005
111views more  CGF 2005»
13 years 10 months ago
Pinchmaps: textures with customizable discontinuities
We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...
Marco Tarini, Paolo Cignoni
VC
2010
134views more  VC 2010»
13 years 8 months ago
Detail-driven digital hologram generation
Abstract Digital holography is a technology with a potential to provide realistic 3D images. However, generation of digital holograms is a computationally demanding task. Thus, the...
Ivo Hanák, Martin Janda, Václav Skal...
ICIP
2009
IEEE
13 years 7 months ago
Real-time screen image scaling and its GPU acceleration
In this paper, we propose a simple and effective scheme for screen image scaling, targeting at real-time applications like remote desktop and screen sharing. To balance visual qua...
Wen Sun, Yan Lu, Feng Wu, Shipeng Li
ICIP
2009
IEEE
13 years 7 months ago
Component-based image coding using non-local means filtering and an autoregressive texture model
While noise is usually regarded as a problem of the image formation process, we observe that it is also frequently part of natural texture. In this paper, we present a concept for...
Johannes Ballé, Bastian Jurczyk, Aleksandar...