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CGF
2008
188views more  CGF 2008»
13 years 8 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CORR
2008
Springer
108views Education» more  CORR 2008»
13 years 8 months ago
Polyomino-Based Digital Halftoning
In this work, we present a new method for generating a threshold structure. This kind of structure can be advantageously used in various halftoning algorithms such as clustered-do...
David Vanderhaeghe, Victor Ostromoukhov
JVCIR
2006
88views more  JVCIR 2006»
13 years 8 months ago
Morphological wavelet-based stereo image coders
In this paper, we propose a family of novel stereoscopic image coders based on morphological coding and a block-based disparity compensation algorithm. The proposed schemes employ...
J. N. Ellinas, M. S. Sangriotis
TIP
2008
98views more  TIP 2008»
13 years 8 months ago
Image Interpolation by Adaptive 2-D Autoregressive Modeling and Soft-Decision Estimation
The challenge of image interpolation is to preserve spatial details. We propose a soft-decision interpolation technique that estimates missing pixels in groups rather than one at a...
Xiangjun Zhang, Xiaolin Wu
TIP
2008
119views more  TIP 2008»
13 years 8 months ago
A Multistage Motion Vector Processing Method for Motion-Compensated Frame Interpolation
In this paper, a novel, low-complexity motion vector processing algorithm at the decoder is proposed for motion-compensated frame interpolation or frame rate up-conversion. We addr...
Ai-Mei Huang, T. Q. Nguyen