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JVCA
2007
110views more  JVCA 2007»
13 years 10 months ago
Dual Laplacian morphing for triangular meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
Jianwei Hu, Ligang Liu, Guozhao Wang
CG
2004
Springer
13 years 10 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
CGF
2004
82views more  CGF 2004»
13 years 10 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
AI
2000
Springer
13 years 10 months ago
Understanding dynamic scenes
We propose a framework for the representation of visual knowledge in a robotic agent, with special attention to the understanding of dynamic scenes. According to our approach, und...
Antonio Chella, Marcello Frixione, Salvatore Gagli...
JECR
2000
167views more  JECR 2000»
13 years 10 months ago
Commercial Scenarios of Digital Agent Deployment: A Functional Classification
The evolution and commercialization of Web Information Systems (WIS) since 1991 has gradually shifted the focus from basic design issues to feedback analysis, visualization techni...
Arno Scharl, Christian Bauer, Marion Kaukal
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