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SIGGRAPH
1999
ACM
14 years 20 days ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
VAST
2004
ACM
14 years 1 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...
DEDS
2000
83views more  DEDS 2000»
13 years 8 months ago
Synthesis of Discrete-Event Controllers Based on the Signal Environment
In this paper, we present the integration of controller synthesis techniques in the SIGNAL environment through the description of a tool dedicated to the incremental construction o...
Hervé Marchand, Patricia Bournai, Michel Le...
ACMACE
2006
ACM
14 years 2 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
VRCAI
2006
ACM
14 years 2 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun