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IJCAI
2001
13 years 9 months ago
Real-Time Auditory and Visual Multiple-Object Tracking for Humanoids
This paper presents a real-time auditory and visual tracking of multiple objects for humanoid under real-world environments. Real-time processing is crucial for sensorimotor tasks...
Kazuhiro Nakadai, Ken-ichi Hidai, Hiroshi Mizoguch...
SC
2003
ACM
14 years 26 days ago
Remote Visualization by Browsing Image Based Databases with Logistical Networking
The need to provide remote visualization of large datasets with adequate levels of quality and interactivity has become a major impediment to distributed collaboration in Computat...
Jin Ding, Jian Huang, Micah Beck, Shaotao Liu, Ter...
EUROPAR
2001
Springer
14 years 3 days ago
Optimal Polling for Latency-Throughput Tradeoffs in Queue-Based Network Interfaces for Clusters
We consider a networking subsystem for message–passing clusters that uses two unidirectional queues for data transfers between the network interface card (NIC) and the lower prot...
Dmitry Ponomarev, Kanad Ghose, Eugeny Saksonov
DSN
2000
IEEE
14 years 1 days ago
A Low Latency, Loss Tolerant Architecture and Protocol for Wide Area Group Communication
Group communication systems are proven tools upon which to build fault-tolerant systems. As the demands for fault-tolerance increase and more applications require reliable distrib...
Yair Amir, Claudiu Danilov, Jonathan Robert Stanto...
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
14 years 2 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...