Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
To use their pool of resources efficiently, distributed stream-processing systems push query operators to nodes within the network. Currently, these operators, ranging from simple...
Peter R. Pietzuch, Jonathan Ledlie, Jeffrey Shneid...
As sensor networks mature, there will be an increasing need for re-usable, dynamically taskable software systems that support multiple concurrent applications. In this paper, we c...
We describe the lockingarchitecture of a new operating system, HURRICANE, designed for large scale shared-memory multiprocessors. Many papers already describe kernel lockingtechni...
Ronald C. Unrau, Orran Krieger, Benjamin Gamsa, Mi...
—This paper explores how to remotely monitor network-wide quality in mesh-pull P2P live streaming systems. Peers in such systems advertise to each other buffer maps which summari...