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CGF
2008
156views more  CGF 2008»
13 years 7 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
AMDO
2004
Springer
14 years 23 days ago
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have deve...
Peter Biermann, Bernhard Jung
ICCV
2007
IEEE
14 years 1 months ago
Pose and Gaze Estimation in Multi-camera Networks for Non-restrictive HCI
Multi-camera networks offer potentials for a variety of novel human-centric applications through provisioning of rich visual information. In this paper, face orientation analysis ...
Chung-Ching Chang, Chen Wu, Hamid K. Aghajan
IPPS
1997
IEEE
13 years 11 months ago
External Adjustment of Runtime Parameters in Time Warp Synchronized Parallel Simulators
Several optimizations to the Time Warp synchronization protocol for parallel discrete event simulation have been proposed and studied. Many of these optimizations have included so...
Radharamanan Radhakrishnan, Lantz Moore, Philip A....