In this paper, we propose a new class of Human Interactive Proofs (HIPs) that allow a human to distinguish one computer from another. Unlike traditional HIPs, where the computer is...
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Abstract. The high level of abstraction necessary to teach data structures and algorithmic schemes has been more than a hindrance to students. In order to make a proper approach to...
— Geometric shape modeling becomes increasingly complex and resource-demanding task. In this paper we propose a method to leverage the power of Grid to provide users with high-pr...
Anthony S. K. Chong, Konstantin Levinski, Alexei S...