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FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
VRML
2009
ACM
14 years 2 months ago
Extending X3D for distributed multimedia processing and control
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand real...
Michael Repplinger, Alexander Löffler, Benjam...
ICMI
2004
Springer
215views Biometrics» more  ICMI 2004»
14 years 29 days ago
Bimodal HCI-related affect recognition
Perhaps the most fundamental application of affective computing would be Human-Computer Interaction (HCI) in which the computer is able to detect and track the user’s affective ...
Zhihong Zeng, Jilin Tu, Ming Liu, Tong Zhang, Nich...
WWW
2006
ACM
14 years 8 months ago
Living the TV revolution: unite MHP to the web or face IDTV irrelevance!
The union of Interactive Digital TV (IDTV) and Web promotes the development of new interactive multimedia services, enjoyable while watching TV even on the new handheld digital TV...
Stefano Ferretti, Marco Roccetti, Johannes Andrich
CCS
2004
ACM
14 years 1 months ago
MAC and UML for secure software design
Security must be a first class citizen in the design of large scale, interacting, software applications, at early and all stages of the lifecycle, for accurate and precise policy ...
Thuong Doan, Steven A. Demurjian, T. C. Ting, Andr...