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» Volume Animation Using the Skeleton Tree
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VC
2008
172views more  VC 2008»
13 years 7 months ago
Consistent mesh partitioning and skeletonisation using the shape diameter function
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Lior Shapira, Ariel Shamir, Daniel Cohen-Or
TVCG
2011
163views more  TVCG 2011»
13 years 2 months ago
Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations
—This paper describes a complete system to create anatomically accurate example-based volume deformation and animation of articulated body regions, starting from multiple in vivo...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
CGF
1998
104views more  CGF 1998»
13 years 7 months ago
Animation of Biological Organ Growth Based on L-systems
In contrast with the growth of plants and trees, human organs can undergo signi cant changes in shape through a variety of global transformations during the growth period, such as...
Roman Durikovic, Kazufumi Kaneda, Hideo Yamashita
CVPR
2009
IEEE
3130views Computer Vision» more  CVPR 2009»
15 years 2 months ago
Motion Capture Using Joint Skeleton Tracking and Surface Estimation
This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a m...
Juergen Gall (BIWI, ETH Zurich), Carsten Stoll (Ma...
AFRIGRAPH
2001
ACM
13 years 11 months ago
Real time isosurface browsing
: Cross-sectioning is a popular method for visualizing the complicated inner structures of three-dimensional volume datasets. However, the process is usually manual, meaning that a...
Caleb Lyness, Edwin H. Blake