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CGF
2004
111views more  CGF 2004»
13 years 7 months ago
Modeling Trees with Hypertextures
In the paper, a new method for modelling trees at medium detail is presented. The method is based on a volumetric representation of trees, generated by an iterated function system...
Damjan Strnad, Nikola Guid
MSV
2007
13 years 9 months ago
Visualizing the Inner Structure of N-Body Data Using Skeletonization
N-body simulations solve the n-body problem numerically and determine the trajectories of the n point masses. The result of these calculations is a huge amount of data detailing th...
Edward Dale, Hans-Peter Bischof
ICIP
2005
IEEE
14 years 1 months ago
Image-based rendering and tracking of faces
In this paper, we present an image-based method for the tracking and rendering of faces. We use the algorithm in an immersive video conferencing system where multiple participants...
Peter Eisert, Jürgen Rurainsky
GRAPHICSINTERFACE
2000
13 years 9 months ago
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
Alexandre Meyer, Fabrice Neyret
IS4TH
2003
Springer
14 years 26 days ago
Area-Contact Haptic Simulation
This paper presents the haptic interaction method when the interaction occurs at several points simultaneously. In many virtual training systems that interact with a virtual object...
Sang-Youn Kim, Jinah Park, Dong-Soo Kwon