We investigated the relative merits of C++ and Erlang in the implementation of a parallel acoustic ray tracing algorithm for the U.S. Navy. We found a much smaller learning curve ...
Christian Convey, Andrew Fredricks, Christopher Ga...
This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejec...
We present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the connectivity between triangles in a mesh and decom...
Christian Lauterbach, Sung-Eui Yoon, Ming Tang, Di...
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...