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ICCSA
2003
Springer
14 years 21 days ago
Camera Models and Optical Systems Used in Computer Graphics: Part I, Object-Based Techniques
Abstract. Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to ...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
SIGGRAPH
1996
ACM
13 years 11 months ago
Consequences of Stratified Sampling in Graphics
Antialiased pixel values are often computed as the mean of N point samples. Using uniformly distributed random samples, the central limit theorem predicts a variance of the mean o...
Don P. Mitchell
CGI
2001
IEEE
13 years 11 months ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel
CLUSTER
2001
IEEE
13 years 11 months ago
A Distributed Object Model for Solving Irregularly Structured Problems on Cluster
This paper presents a distributed object model MOIDE for solving irregularly structured problems on cluster. The primary appeal of MOIDE is its flexible system structure that is a...
Yudong Sun, Cho-Li Wang
CGVR
2006
13 years 9 months ago
Design Issues and Challenges of 3-D Object Modeling and 2-D Rendering
- The challenges in modeling 3-D objects using facets and surface patches are investigated, and enhancement over the Gouraud's and Phong's interpolative shading is presen...
Omar Aboutalib, Bea Thai