Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of movi...
A new approach to ray tracing implicit surfaces based on recursive space subdivision is presented in this paper. Interval arithmetic, already used to calculate intersections in ray...
Volumetric displays, which display imagery in true 3D space, are a promising platform for the display and manipulation of 3D data. To fully leverage their capabilities, appropriat...
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
This paper presents a novel method for the interactive identification of contextual interest points within volumetric data by picking on a direct volume rendered image. In clinica...
Peter Kohlmann, Stefan Bruckner, Armin Kanitsar, M...