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» Volumetric modeling with diffusion surfaces
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ICPR
2008
IEEE
14 years 3 months ago
Specularity removal and relighting of 3D object model for virtual exhibition
To create photorealistic three-dimensional (3D) model of real objects is a challenging computer vision problem. While there are methods for 3D digitization of objects with high ge...
Shu-Kam Chow, Kwok-Leung Chan
DEFORM
2000
13 years 10 months ago
Interactive Modelling of MPEG-4 Deformable Human Body Models
: Acquisition of various human body models is useful in many cases. In this paper, we present some of our recent work on body creation tools. Our goal is to enable rapid creation o...
Hyewon Seo, Frederic Cordier, Laurent Philippon, N...
CVPR
2005
IEEE
14 years 10 months ago
Beyond Lambert: Reconstructing Specular Surfaces Using Color
We present a photometric stereo method for non-diffuse materials that does not require an explicit reflectance model or reference object. By computing a data-dependent rotation of...
Satya P. Mallick, Todd Zickler, David J. Kriegman,...
CVPR
2003
IEEE
14 years 10 months ago
A Hybrid Approach for Computing Visual Hulls of Complex Objects
This paper addresses the problem of computing visual hulls from image contours. We propose a new hybrid approach which overcomes the precision-complexity trade-off inherent to vox...
Edmond Boyer, Jean-Sébastien Franco

Source Code
1378views
12 years 4 months ago
gradient vector flow
Active contours, or snakes, are computer-generated curves that move within images to find object boundaries. Its 3D version is often known as deformable models or active surfaces ...