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CHI
2007
ACM
14 years 10 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
PERCOM
2007
ACM
14 years 10 months ago
Good Manners for Pervasive Computing--An Approach Based on the Ambient Calculus
When people interact, they follow distinct rules that coordinate the order of speech, who opens doors, whom and how to greet, and many things more. Such a social codex depends on ...
Gregor Schiele, Marcus Handte, Christian Becker
HICSS
2010
IEEE
182views Biometrics» more  HICSS 2010»
14 years 5 months ago
Analyzing Leadership Dynamics in Distributed Group Communication
—We apply social network analysis (SNA) to examine the dynamics of leadership in distributed groups, specifically Free/Libre Open Source Software development projects, and its r...
Kevin Crowston, Andrea Wiggins, James Howison
INFOCOM
2009
IEEE
14 years 5 months ago
P2P Second Life: Experimental Validation Using Kad
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
Matteo Varvello, C. Diout, Ernst W. Biersack
CIKM
2009
Springer
14 years 4 months ago
Commentary-based video categorization and concept discovery
Social network contents are not limited to text but also multimedia. Dailymotion, YouTube, and MySpace are examples of successful sites which allow users to share videos among the...
Janice Kwan-Wai Leung, Chun Hung Li, Ting Keung Ip