Sciweavers

194 search results - page 32 / 39
» Voxelisation: Modelling for Volume Graphics
Sort
View
SGP
2003
13 years 8 months ago
3D Reconstruction Using Labeled Image Regions
In this paper we present a novel algorithm for reconstructing 3D scenes from a set of images. The user defines a set of polygonal regions with corresponding labels in each image ...
Remo Ziegler, Wojciech Matusik, Hanspeter Pfister,...
WSCG
2003
142views more  WSCG 2003»
13 years 8 months ago
Melting Objects
This paper describes a technique for producing realistic animations of melting objects. The work presented here introduces a method that accurately models both thermal flow and t...
Mark W. Jones
PC
2010
190views Management» more  PC 2010»
13 years 5 months ago
High-performance cone beam reconstruction using CUDA compatible GPUs
Compute unified device architecture (CUDA) is a software development platform that allows us to run C-like programs on the nVIDIA graphics processing unit (GPU). This paper prese...
Yusuke Okitsu, Fumihiko Ino, Kenichi Hagihara
CGI
2004
IEEE
13 years 11 months ago
BlobTree Trees
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Callum Galbraith, Peter MacMurchy, Brian Wyvill
SGP
2003
13 years 8 months ago
CLODs: Dual Hierarchies for Multiresolution Collision Detection
We present “contact levels of detail” (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a “dual h...
Miguel A. Otaduy, Ming C. Lin