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» W41K: digitally augmenting traditional game environments
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TEI
2009
ACM
120views Hardware» more  TEI 2009»
14 years 2 months ago
W41K: digitally augmenting traditional game environments
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
Steve Hinske, Marc Langheinrich
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 2 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
HCI
2007
13 years 9 months ago
Designing Smart Living Objects - Enhancing vs. Distracting Traditional Human-Object Interaction
Abstract. To realize Weiser’s vision of ubiquitous computing, a popular approach has been to create so-called smart living objects, which are everyday objects in our living envir...
Pei-yu Chi, Jen-hao Chen, Shih-yen Liu, Hao-Hua Ch...
ICALT
2006
IEEE
14 years 1 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins
ACMDIS
2008
ACM
13 years 9 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe