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NETGAMES
2005
ACM
14 years 2 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
KDD
2009
ACM
203views Data Mining» more  KDD 2009»
14 years 9 months ago
Characterizing individual communication patterns
The increasing availability of electronic communication data, such as that arising from e-mail exchange, presents social and information scientists with new possibilities for char...
R. Dean Malmgren, Jake M. Hofman, Luis A. N. Amara...
INFOCOM
2011
IEEE
13 years 12 days ago
Converge-cast with MIMO
—This paper investigates throughput and delay based on a newly predominant traffic pattern, called converge-cast, where each of the n nodes in the network act as a destination w...
Luoyi Fu, Yi Qin, Xinbing Wang, Xue Liu
ICS
2010
Tsinghua U.
13 years 11 months ago
Timing local streams: improving timeliness in data prefetching
Data prefetching technique is widely used to bridge the growing performance gap between processor and memory. Numerous prefetching techniques have been proposed to exploit data pa...
Huaiyu Zhu, Yong Chen, Xian-He Sun
PIMRC
2010
IEEE
13 years 6 months ago
Multi-dimensional K-factor analysis for V2V radio channels in open sub-urban street crossings
In this paper we analyze the Ricean K-factor for vehicle-to-vehicle (V2V) communications in a typical open suburban street crossing. The channel conditions vary from non line-of si...
Laura Bernadó, Thomas Zemen, Johan Karedal,...