Sciweavers

145 search results - page 3 / 29
» Walkthroughs with Corrective Texturing
Sort
View
RT
1997
Springer
13 years 11 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
ICPR
2008
IEEE
14 years 8 months ago
Automatic eye state recognition and closed-eye photo correction
In this paper, we present an approach for eye state recognition and closed-eye photo correction. For eye state recognition, AdaBoosted cascade open-eye detectors of different scal...
Haizhou Ai, Zhaojie Liu
ICCV
2011
IEEE
12 years 7 months ago
Unwrapping Low-rank Textures on Generalized Cylindrical Surfaces
In this paper, we show how to reconstruct both 3D shape and 2D texture of a class of surfaces from a single perspective image. We consider the so-called the generalized cylindrica...
Zhengdong Zhang, Xiao Liang, Yi Ma
SIGGRAPH
1999
ACM
13 years 12 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
CG
1998
Springer
13 years 7 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra