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ECCV
2008
Springer
16 years 6 months ago
Surface Visibility Probabilities in 3D Cluttered Scenes
Many methods for 3D reconstruction in computer vision rely on probability models, for example, Bayesian reasoning. Here we introduce a probability model of surface visibilities in ...
Michael S. Langer
ICPR
2004
IEEE
16 years 5 months ago
Surface Sculpting with Stochastic Deformable 3D Surfaces
This paper introduces a new stochastic surface model for deformable 3D surfaces and demonstrates its utility for the purpose of 3D sculpting. This is the problem of simple-touse a...
Andrew R. Willis, Jasper Speicher, David B. Cooper
CGVR
2006
15 years 6 months ago
A Simple and Effective 3D Navigation System with 2D Map Guidance
: This paper presents a 3D scene modeling method for a Simple and Effective 3D Navigation (SE3DN) system, with 2D map guidance and multimedia information. SE3DN constructs 3D model...
Yi Chen, Yuehong Sun, James K. Ho
ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
15 years 11 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
3DOR
2010
14 years 11 months ago
Semantics-Driven Approach for Automatic Selection of Best Views of 3D Shapes
We introduce a new framework for the automatic selection of the best views of 3D models. The approach is based on the assumption that models belonging to the same class of shapes ...
Hamid Laga