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» Watermarking curves using 2D mesh spectral transform
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MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
14 years 26 days ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
CGF
2007
157views more  CGF 2007»
13 years 7 months ago
Mesh Segmentation via Spectral Embedding and Contour Analysis
We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is ...
Rong Liu, Hao Zhang 0002
CGF
2010
120views more  CGF 2010»
13 years 7 months ago
Polygonal mesh watermarking using Laplacian coordinates
We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x,y...
Ying Yang, Ioannis P. Ivrissimtzis
SIGGRAPH
1998
ACM
13 years 11 months ago
Interactive Reflections on Curved Objects
Global view-dependent illumination phenomena, in particular reflections, greatly enhance the realism of computer-generated imagery. Current interactive rendering methods do not pr...
Eyal Ofek, Ari Rappoport
VISSYM
2004
13 years 8 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci