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» Watermarking of MPEG-4 Videos
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ICIP
2001
IEEE
14 years 9 months ago
Sprite generation for frame-based video coding
Sprite coding is a very efficient method for the representation and compression of background video object, which has been accepted by MPEG-4 standard. However, how to automatical...
Yan Lu, Wen Gao, Feng Wu
MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
14 years 25 days ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
MSE
2002
IEEE
198views Hardware» more  MSE 2002»
14 years 9 days ago
BSS: A New Approach for Watermark Attack
Digital watermarking is the enabling technology to prove ownership on copyrighted material, detect originators of illegally made copies, monitor the usage of the copyrighted multi...
Jiang Du, Choong-Hoon Lee, Heung-Kyu Lee, Young-Ho...
AVSS
2005
IEEE
14 years 1 months ago
Object tracking and matting for a class of dynamic image-based representations
Image-based rendering (IBR) is an emerging technology for photo-realistic rendering of scenes from a collection of densely sampled images and videos. Recently, an object-based app...
Zhi-Feng Gan, Shing-Chow Chan, Heung-Yeung Shum
WSCG
2003
209views more  WSCG 2003»
13 years 8 months ago
3D Reconstruction of Sports Events for Digital TV
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In th...
C. Malerczyk, K. Klein, Torsten Wiebesiek