Abstract. Computing the visibility polygon, VP, of a point in a polygonal scene, is a classical problem that has been studied extensively. In this paper, we consider the problem of...
Recently, research in 3D computer graphics and interaction has started to move beyond the narrow domain of single object authoring and inspection, and has begun to consider comple...
James McCrae, Michael Glueck, Tovi Grossman, Azam ...
In daily conversation, we sometimes observe a deictic interaction scene that refers to a region in a space, such as saying "please put it over there" with pointing. How c...
Formal models of geographic space should support reasoning about its static and dynamic properties, its objects, their behaviors, and the relationships between them. Image schemas,...
Abstract. This paper presents a simple, yet effective method of building a codebook for pairs of spatially close SIFT descriptors. Integrating such codebook into the popular bag-o...