This paper addresses the problem of tracking a 3D plane over a sequence of images acquired by a free moving camera, a task that is of central importance to a wide variety of visio...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Detection of motion patterns in video data can be significantly simplified by abstracting away from pixel
intensity values towards representations that explicitly and compactly ca...
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
Abstract. Navigating consists of coordinating egocentric and allocentric spatial frames of reference. Virtual environments have afforded researchers in the spatial community with ...
Mathieu Simonnet, Dan Jacobson, Stephane Vieillede...