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ATAL
2006
Springer
13 years 11 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
SCANGIS
2003
13 years 9 months ago
Need for Context-Aware Topographic Maps in Mobile Devices
Recently, along with the breakthrough of the Internet and mobile environment, the development towards screen maps used as intelligent user interfaces appears to be emergent. This m...
Annu-Maaria Nivala, L. Tiina Sarjakoski
ESOP
2012
Springer
12 years 3 months ago
The Call-by-Need Lambda Calculus, Revisited
The existing call-by-need λ calculi describe lazy evaluation via equational logics. A programmer can use these logics to safely ascertain whether one term is behaviorally equivale...
Stephen Chang, Matthias Felleisen
ECOOP
2004
Springer
14 years 1 months ago
Evolvable Pattern Implementations Need Generic Aspects
Design patterns are a standard means to create large software systems. However, with standard object-oriented techniques, typical implementations of such patterns are not themselv...
Günter Kniesel, Tobias Rho, Stefan Hanenberg
TAMODIA
2007
13 years 9 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff