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CHI
2004
ACM
14 years 8 months ago
Predictive human performance modeling made easy
Although engineering models of user behavior have enjoyed a rich history in HCI, they have yet to have a widespread impact due to the complexities of the modeling process. In this...
Bonnie E. John, Konstantine C. Prevas, Dario D. Sa...
IJMMSC
2010
62views more  IJMMSC 2010»
13 years 3 months ago
Conditional Processes Induced by Birth and Death Processes
For birth and death processes with finite state space consisting of N + 1 points (N 2), we consider stochastic processes induced by conditioning on hitting the right boundary poi...
Masaru Iizuka, Matsuyo Tomisaki
ATAL
2010
Springer
13 years 9 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
ARESEC
2011
117views more  ARESEC 2011»
12 years 8 months ago
Non-Parallelizable and Non-Interactive Client Puzzles from Modular Square Roots
—Denial of Service (DoS) attacks aiming to exhaust the resources of a server by overwhelming it with bogus requests have become a serious threat. Especially protocols that rely o...
Yves Igor Jerschow, Martin Mauve
CHI
2009
ACM
14 years 3 months ago
It's not easy being green: understanding home computer power management
Although domestic computer use is increasing, most efforts to reduce energy use through improved power management have focused on computers in the workplace. We studied 20 househo...
Marshini Chetty, A. J. Bernheim Brush, Brian Meyer...