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SIGGRAPH
1996
ACM
14 years 1 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
ICDCS
1995
IEEE
14 years 1 months ago
Analysis of Resource Lower Bounds in Real-Time Applications
Tasks in a real-time application usually have several stringent timing, resource, and communication requirements. Designing a distributed computing system which can meet all these...
Raed Alqadi, Parameswaran Ramanathan
CVPR
2005
IEEE
14 years 11 months ago
Real-Time Non-Rigid Surface Detection
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches b...
Julien Pilet, Vincent Lepetit, Pascal Fua
AIIDE
2008
14 years 1 hour ago
The Rise of Potential Fields in Real Time Strategy Bots
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the s...
Johan Hagelbäck, Stefan J. Johansson
IPPS
2005
IEEE
14 years 3 months ago
Optimal Channel Assignments for Lattices with Conditions at Distance Two
The problem of radio channel assignments with multiple levels of interference can be modeled using graph theory. Given a graph G, possibly infinite, and real numbers k1, k2, . . ...
Jerrold R. Griggs, Xiaohua Teresa Jin