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VAST
2004
ACM
14 years 3 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day
EUC
2004
Springer
14 years 3 months ago
Experimental Assessment of Scenario-Based Multithreading for Real-Time Object-Oriented Models: A Case Study with PBX Systems
This paper presents an experimental evaluation of our scenario-based multithreading for real-time object-oriented models by the use of a case study of a Private Branch eXchange (PB...
Saehwa Kim, Michael Buettner, Mark Hermeling, Seon...
DAGM
2001
Springer
14 years 2 months ago
Wavelet Subspace Method for Real-Time Face Tracking
In this article, we present a new method for visual face tracking that is carried out in a wavelet subspace. Initially, a wavelet representation for the face template is created, ...
Volker Krüger, Rogério Schmidt Feris
DAGM
2001
Springer
14 years 2 months ago
Placing Arbitrary Objects in a Real Scene Using a Color Cube for Pose Estimation
We describe an Augmented Reality system using the corners of a color cube for camera calibration. In the augmented image the cube is replaced by a computer generated virtual object...
Jochen Schmidt, Ingo Scholz, Heinrich Niemann
EUROMICRO
1998
IEEE
14 years 1 months ago
Hardware to Software Migration with Real-Time Thread Integration
This paper introduces thread integration, a new method of providing low-cost concurrency for microcontrollers and microprocessors. This post-pass compiler technology effectively i...
Alexander G. Dean, John Paul Shen