Many disciplines of multimedia and communication go towards ubiquitous computing and hands free- or no-touch interaction with computers. Application domains in this direction invol...
Designing mobile and wearable applications is a challenge. The context of use is more important than ever and traditional methodologies for elicitation and specification reach the...
We have developed a gesture input system that provides a common interaction technique across mobile, wearable and ubiquitous computing devices of diverse form factors. In this pap...
A new computing era after Mainframes, PC’s and mobiles is becoming more and more anticipated since the beginning of the 21st century. This new era is often described with several...
Many “ubiquitous computing” applications need a constant flow of information about their environment to be able to adapt to their changing context. To support these “contex...