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ISMIR
2004
Springer
124views Music» more  ISMIR 2004»
14 years 1 months ago
Eigenrhythms: Drum pattern basis sets for classification and generation
We took a collection of 100 drum beats from popular music tracks and estimated the measure length and downbeat position of each one. Using these values, we normalized each pattern...
Dan Ellis, John Arroyo
DIGRA
2005
Springer
14 years 1 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
GFKL
2005
Springer
144views Data Mining» more  GFKL 2005»
14 years 1 months ago
Visual Mining in Music Collections
We describe the MusicMiner system for organizing large collections of music with databionic mining techniques. Visualization based on perceptually motivated audio features and Emer...
Fabian Mörchen, Alfred Ultsch, Mario Nöc...
CHI
2007
ACM
14 years 8 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
JMM2
2008
160views more  JMM2 2008»
13 years 7 months ago
A Film Classifier Based on Low-level Visual Features
We propose an approach to classify the film classes by using low level features and visual features. This approach aims to classify the films into genres. Our current domain of stu...
Hui-Yu Huang, Weir-Sheng Shih, Wen-Hsing Hsu