We took a collection of 100 drum beats from popular music tracks and estimated the measure length and downbeat position of each one. Using these values, we normalized each pattern...
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
We describe the MusicMiner system for organizing large collections of music with databionic mining techniques. Visualization based on perceptually motivated audio features and Emer...
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
We propose an approach to classify the film classes by using low level features and visual features. This approach aims to classify the films into genres. Our current domain of stu...