This paper investigates how behavioral cloning can be used to decrease training time for students learning to y on simulators. The challenges presented to each student must be tai...
Charles W. Anderson, Bruce A. Draper, David A. Pet...
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
We describe our experiences designing and implementing a virtual PNNI network testbed. The network elements and signaling protocols modeled are consistent with the ATM Forum PNNI ...
Kalyan S. Perumalla, Matthew Andrews, Sandeep N. B...
Reinforcement learning is a paradigm under which an agent seeks to improve its policy by making learning updates based on the experiences it gathers through interaction with the en...
This paper concerns agent based experiments in the field of negotiation and exchange simulation. A computer simulation environment is built, showing the emergence of chaotic price ...